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The Second Great Flood
Project Info
Roles: 3D Modeler and Animator, Environment Artist
Software Used: Unreal Engine 4, Maya, Substance Painter
Timeline: October 2019
For an art class project focused on space and environment, I designed a flooded futuristic city environment. Amongst the wreck, a lone traditional Japanese boat is seen floating by. During the process, I familiarized myself with Unreal's texture editor and Blueprints and camera system.
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