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Technical Art and VFX Demo Reel

3D Asset and Prop Renders

Game Development Experience

Merge Critters: Idle Tycoon

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Summary:

Merge animals together to make stronger animals with better weapons in order to defeat demons and stop them from taking over their village and eventually the world.

Roles:

3D Artist (Modeled, Textured, Rigged, and Animated), Concept Artist, Environment Designer, UI/UX Designer, Lead Designer

Ongoing AR Experience Research 

Summary:

Currently developing for an AR experience using the HoloLens 2.

Roles:

3D Asset Artist (Modeled, Unwrapped, Textured), Concept Artist, UI/UX Designer, Lead Game and Visual Designer

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Dark Hunter

Summary:

As a recently-turned vampire, find a way back home and survive the onslaught of humans hunting you during this journey!

Roles:

3D Character Artist (Modeled, Textured), Concept Artist, Level Designer, UI/UX Designer, Lead Designer

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Trebuchet Golf

Summary:

Using a trebuchet and projectiles of different weights, try to get the projectile to hit the castle in one launch.

Roles:

3D Artist (Modeled, Textured, Rigged, and Animated), Concept Artist, Level Designer, UI/UX Designer, Lead Designer

CLEVR (Collaborative Learning Environments in VR)

Summary:

Using VR, learn about the functions and features of cell organelles by exploring as a microbot in the human lung cell.

Roles:

3D Artist (Modeled and Textured), Playtest Facilitator

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Personal Projects

Aedan

Summary:

Created concept art and a 3D model of an original game character.

Software:

Maya, Photoshop

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Cyber Noodle Restaurant

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Summary:

Environment design of a small futuristic Chinese noodle restaurant.

Software:

Unreal Engine 4, Maya, Substance Painter

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The Second Great Flood

Summary:

Environment design of a boat in a flooded metropolis set in the future.

Software:

Unreal Engine 4, Maya, Substance Painter

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Cabin in the Forest

Summary:

Environment design of a lone cabin in the woods.

Software:

Unreal Engine 4

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