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Merge Critters: Idle Tycoon

Screenshot_20190922_225754_com.TeamApple

Development Info

Roles: 3D Artist (Modeled, Textured, Rigged, and Animated), Concept Artist, Environment Designer, UI/UX Designer, Lead Designer
Company: MassDigi
Software Used: Photoshop, Maya, ZBrush, Substance Painter, Unity
Timeline: May 2019 - August 2019

Game Info

Genre: Merge Idle
Platforms: Android, iOS
Status: Launched in September 2019. Available on iOS and Android.

Game Summary

Merge animals together to make stronger animals with better weapons in order to defeat demons and stop them from taking over their village and eventually the world! 
The player continuously taps to spawn more critters and merges alike animals to create stronger ones with better weapons. At the same time, players need to place their animals on raised platforms to fight against the demons who intend to wreck havoc on the critters' peaceful village.
Merge Critters: Idle Tycoon was developed by a team of 6 students during MassDigi's 2019 Summer Innovation Program.

3D Art

My Roles: Modeling, Texturing, Rigging, and Animating

Merge Critters: Idle Tycoon has a unique 3D direction in that there is a difference of styles between the critters and the demons: the critters have a lower-poly and simple 3D style whereas the demons have a more detailed 3D style. I mostly worked on the demons, which included minions and bosses.
boss 3 diablo.png
hornsRender.png
Horned Boss: Concept Art
Horned Boss: Final Render
minion 8 werewolf.png
untitled.0001.png
Wolf Minion: Concept Art
Wolf Minion: Final Render
Animated Models
Models (360)

Environment Design

My Work: Creating seamless textures and 3D modeling the background assets

The challenging part of the environmental design was to find a style that bridged the simple styles of critters and complex styles of the demons. As a result, I came up with some different grass textures to see which fit the best in the background. The rocks in the back also used to be 2D and quite lumpy-looking, so I designed a more natural style and 3D modeled it (Check out UI Design).
e_MergeBackground.png
e_updatedEnv_vy.png
Second Grass Environment
Initial Grass Environment
e_grassTile2.png
e_bushyGrassEnv_vy.png
e_thickGrass_unSat.png
Grass Texture Concept #2
Final Grass Texture 
Grass Texture Concept #1

Game UI

My Work: UI Design

There are different types of currency, enemy and critter health bars, merge spots, buttons, and many other UI features. From this, I came up with a few designs to figure out which features we needed and didn't need because there were just so many that it was starting to over clutter the screen. Moreover, I had to figure out how to portray static and dynamic UI in the game, which was a bit challenging.
screenUI2.png
Early Game UI
envconcept6.png
UI Concept #1
envconcept10.png
UI Concept #2
UI Apple.png
UI Concept #3
Screenshot_20190922_235812_com.TeamApple
Final Game UI
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