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Trebuchet Golf
Development Info
Roles: 3D Artist (Modeled, Textured, Rigged, and Animated), Concept Artist, Level Designer, UI/UX Designer, Lead Designer
Course: MIT CMS.611
Software Used: Photoshop, Maya, Illustrator, Unity
Timeline: March 2019 - May 2019
As the main game artist in my team, I modeled and animated a trebuchet for the final project of my video game class at MIT. This project was part of an educational initiative for high school students in Nepal. This game was intended to be a learning tool for Nepalese students to understand concepts in physics, which included potential and kinetic energy and to apply these concepts by using a trebuchet.
Game Info
Genre: Sports Simulation
Platforms: HTML 5
Status: Launched in May 2019
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